VR Interface Pack
FITXR, OCTONIC, DEMEO, VRCHAT / 2022-2025 / PRODUCT DESIGN
A collection of VR experiments exploring how users interact, move, and perceive information in immersive 3D environments. Across hackathons, client projects, and R&D prototypes, it tested new paradigms in controller-agnostic input, motion feedback, and spatial UX, resulting in a reusable XR design vocabulary that informs intuitive, human-centred VR interfaces.
CHALLENGE
VRPack is a collection of experiments exploring how interaction, motion, and usability evolve inside immersive environments. Each project — from hackathons to client prototypes — addressed a core XR challenge: how to make spatial interfaces intuitive, reduce motion fatigue, and create clear information hierarchy in 3D space.
STRATEGY
Build a flexible framework for testing new XR interaction patterns at speed. Focus on: Designing controller-agnostic input systems that work across hand-tracking, gaze, and gesture. Defining motion principles that guide attention and reduce disorientation. Establishing spatial composition rules for clarity, focus, and comfort in 360°.
SOLUTION
Developed a modular library of VR interaction prototypes — from adaptive spatial menus and gesture-driven tools to motion-feedback systems and contextual UI surfaces. Each experiment captured a unique insight into how users understand space, scale, and motion in immersive contexts.
RESULTS
The work led to a reusable XR design vocabulary applied across multiple projects. It improved prototype turnaround, refined motion ergonomics, and helped define best practices for intuitive, human-centred VR interfaces — pushing forward how interaction and motion design coexist in spatial computing.
EXPERIMENTS