Agata Inventio
Experiments
Led the full-cycle creative vision for a suite of XR prototypes — from bold ideation to tactical execution — that explore mixed reality’s potential across games, wellness, and interactive storytelling. Highlights include rapid Unity-driven “protohubs”, mixed-reality games like Defend The Tree and Swarm, gaze-controlled fitness experiences, and a modular design system.
Every step — from early sketching and concept validation to live prototyping — was informed by iterative testing, data-driven decisions, and collaborative co-design, reflecting a leadership approach that scales with complexity and delivers premium results.

CHALLENGE
building of new solutions for XR
STRATEGY
concepting and prototyping
SOLUTION
Unity, drawn & ShapesXR prototypes
RESULTS
solutions to novel problems

Reflection on Prototyping in XR
Working in XR has taught me that immersion isn’t something you build—it’s something people feel. Every small detail, from the timing of a gesture to the way light moves through space, shapes how someone believes in a virtual world. Early on, I realized that traditional design methods only got me so far. To truly understand the experience, I had to design from the inside out.
Prototyping became how I thought and how I learned. I built things just to see how they felt. I tested how light could guide attention, how movement could change emotion, how scale could shift trust. Each prototype taught me something new about how people inhabit digital spaces.
Over time, I stopped seeing prototypes as rough drafts and started treating them as conversations between the user, the designer, and the environment. That’s where XR design really happens—when you’re inside the experience, making, testing, and adjusting until the technology fades and only presence remains.




various interactions in mixed reality - the control of the enviroment with human action, progression showing by changing the virtual landscape and elements. - exercise with a usage of a physical object / tool with a virtual object mapped on it. - swarm - an open space mixed reality game focused on the intersection of observation and hunting.









XR Interface concepts


