This year Sky launched the most advanced smart TV yet - The Glass. Big screen devices have been long overlooked in the personal device revolution - we all love our easy to hold and operate smartphones and watches but TVs are often are thing of the past - even the smartest ones require a lot of preparation to install and don't have the stylish finish we all expect.
It's pure magic.
The Glass UI is visual, scaled up and clean. It doesn't depend heavily on the copy - the majority of the storytelling is conveyed with animation and beautiful, wide photography.
I created animations to present Glass' fearures in a creative way that enagages the user visually and does a good job explaining the technology behind it. All the animations are PNG sequences and are designed to be both light in size and beautiful.
Interaction models are designed as an inseparable part of the product - when designing UI or behaviour models I always think about the holistic result. It's becoming more important especially in the age of AR.
When thinking about presenting Glass technology it's important to tell a simple yet imaginative story and explain how the product benefits the user.
The UI System
We built a fully responsive over 200+ components UI system that is used for all Sky products now.
The UI system is expanded by a section dedicated solemnly to the actual TV interface and interactivity.
Dividing the presentation to sections helps with navigation and comprehending the information - which helps with deciding and looking for specific information.
Clear summaries divided into 3 options - all information is layed out just before the purchase.
The Motion System
As a Lead Motion, I overlooked the process of building and implementing the motion system and building the core interactivity for the whole family of products. The goal of this system is to automatise the work of both designers and developers, sometimes successfully cutting the motion production time by 60%.
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