Background & Skills
I believe that products need to give a real life value & push the boundaries of innovation into the bright future.
I bring this vision to my clients using unique strategy, engaging animation, and product innovation through all stages of a project. Communicating with clients & stakeholders to define the vision and generate business value is at the core of my work.
In 5 years of my professional career I've collaborated with some of the world’s leading global agencies, brands & start-ups.
I collected extensive knowledge across the technology & media industry and working along side amazing, smart people. No sprint is too intense and no amount of effort too great for me to attain the goal.
I love my work - I do it in my free time as well.
Inspiration often lays in unexpected places.
My background spans not only through the design industry but also in behavioural and computer science & statistics. I believe that big data is the magic of the 21st century - it shows us how to benefit & helps us to navigate the modern landscape.
Education - Multimedia Design and Communication AP in Denmark, Commercial Production & Design BA at Regent's London & Global Creative Markets at Sotheby's.
In my free time I paint strange paintings, play PS4, work on gesture devices, and AR solutions.
I genuinely want to become an cyborg. Some people say I am funny (if they like dry humour).
Figma, Sketch (+plugins), After Effects, Ps, Il, Pr, Bodymovin, Json, Cinema 4d, Zbrush, Zeplin, Jira, Principle, InVision, Unity, html, CSS, JS & getting on React and Angular.
I update my skillset constantly to stay on the forefront of change - if there is a better way to solve the problem out there - I'll know about it.
AGENCIES I WORK WITH
Sapient / Adam&Eve BBD / VCCP / Nexus Studios / AnalogFolk / Splendid / Drum / EY Seren / Lab
Digital Innovation / UI Product design / 2d & 3d Animation / Native App IOs & Android design / Product Design for VR & AR apps / Design System Libraries / Interaction Design / Creative Direction / Optimising for visual & tech accessibility / Illustration & Drawing / Rapid prototyping / Storyboarding, Storytelling / Front - end / Identity Development
1. Identify & Learn
Briefing - Research - Project Goals - Identifying business problems - Target Audience / User needs- Market - Content Requirements - Time setting - Innovation & future possibilities chat
2. Thinking & Exploring
Inspiration - Ideas exploration - Reference contemplation - Visual and Brand Strategy - Hollistic interaction possibilities - Animation setup - Storyboarding / Storytelling - Client workshops
3. Creating & Production
Design and animation concepts - Polishing - Production - Animation - Illustration - Coding - Amends - Setting goals for the future - Using all the learnt information - Product maintenance workshop